Gotham Knights - Interior Materials - by Jonathan BENAINOUS

This gallery is a collection of some of the many materials I created during the production of Gotham Knights.
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Between 2018 and 2020, I was part of the texture team at WB Games Montreal for about 2 years. This series provides an overview of my responsibilities on the project as the Principal Texture Artist, including detailed breakdowns and material balls. I was also responsible for setting up the shaders, blends, and working closely with the Environment Artists to provide feedback and best practices on how to utilize these recipes and texture the game.
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Every material showcased in this gallery was fully created in Substance 3D Designer/Painter and rendered in Marmoset Toolbag. While these materials were primarily intended for the open world, some of them were also included in the base library and can be found throughout the game.
Please note that some of these materials might have been altered or modified according to the art direction in the final game.
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Gotham Knight’s texture team was a very small one. Therefore, while we take ownership in our work, their creation was very much a collaborative effort.
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I hope you enjoy it and find this series of galleries useful!
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© 2023 WBEI. © & ™ DC. (s23)

Wallpaper Breakdown

Tape Decal Breakdown

Stage Flooring Breakdown

In this video, you can observe some of the materials created for texturing the floors of this level.